Fan-made mega project: Journey to Alagaësia… in Minecraft!


Bringing the world of Alagaësia to life is no small undertaking, taking Christopher over a decade to build the world and write the series. Now, a team of gamers and building enthusiasts are pulling Alagaësia from the page and into the popular video game, Minecraft! The video game gives players the ability to create buildings and entire worlds block-by-block, similar to Legos, and includes various adventuring mechanics.

The talented team has one unified goal: create a replica of the Cycle’s world for readers to adventure through, explore, and eventually, live as Dragon Riders. The world will be filled with all of the towns, cities, and landmarks from the books, and will feature accurate geography. The complete map will be hosted on a server for readers to freely explore. Eventually, plugins designed and developed by the team will add new gameplay mechanics such as magic based on Christopher’s Ancient Language, the ability to ride dragons, and much more. With no set storyline, fans can make their own choices and help to shape the future of Alagaësia!

The project, named MCAlagaesia, is perhaps one of the most ambitious Minecraft projects ever started. The total surface area of the map is 70,287,360 blocks (70.3km²), and the new version of the map, currently under construction, is almost three times the size at 200km².

MCAlagaesia started out as a private server among a group of friends. After realizing the scale of the project, a public server was established to allow other Minecraft players to contribute. Almost 600 people have joined this public server, and the official build team has grown to encompass over 30 talented individuals.

The team is sticking closely to descriptions provided in the Inheritance Cycle, as well as using information from the Inheritance Wiki. Creative license is taken in certain circumstances, such as when locations are only mentioned briefly or not at all in the books, or the limited size of the map prevents the team from creating true-to-life scale cities. Fortunately, some of these problems will be solved by the new, larger map. Furthermore, smaller locations such as Edur Ithindra, the ruined elven outpost inhabited by Tenga, are placed strategically around the map to provide interesting places for players to visit, even if they are not necessarily mentioned in the series or visible on the map.

The MCAlagaesia team has provided us with a series of screenshots and renders from within the game:

We’ll keep providing updates on the MCAlagaësia team’s progress as they bring the world to life! For more information, follow the team on Twitter at @TheMCAlagaesia!

  • Meher Shrishti

    Wow!

  • UnRandomEst

    Can we be Riders? Pleeease?

    • MCAlagaesia

      You sure can! We plan on creating a mechanic where a certain number of eggs will choose a random player (One who’s reasonably active, ie logs in every few days and has played for a few of hours). These eggs will hopefully eventually find their way to the player who is destined to become a Rider.

      Once you have a fully grown dragon, you can ride it if you have a saddle.

      We will be working tirelessly to make sure everything is fair, and to make sure that dedicated players WILL eventually become Riders.

      • UnRandomEst

        YAAAAAY! I think MCA would definitely be missing something without the dragons. I have a few questions, though. If you are chosen to be a rider, but become inactive, will your dragon dissapear? If you are on for long enough, will you eventually become a rider? Will the dragons be different colors? What if they die? Sorry for bothering you, but I have lots of questions when I’m excited about something.

        • MCAlagaesia

          Your dragon will disappear as soon as you log out, however it will reappear at your side when you log back in. If the amount of dragons is causing issues or lag, they will become eggs if they are not used for a certain amount of time. Even though the dragon will be in an egg, you’ll still be able to communicate with it as though it was there. You can then simply right click the egg to respawn it.

          The longer you play on MCAlagaesia, the more likely you are to become a Rider. I can’t say everyone WILL eventually become a Rider – it’s still going to be a rare thing (otherwise where would the accomplishment be? :-), however if you’re a dedicated player, chances are you will become a Rider.

          Unfortunately, the dragons will be only one colour, however we’ll be following Mojang’s development closely and we will create a per-dragon colour feature as soon as it is possible to do in Minecraft.

          As for death, Dragons won’t die until you do. Right now, we’re planning on allowing players to keep their dragon and Rider status after they die, owing to the fact that it is difficult to attain.

          And don’t worry about bothering us, we love questions! Feel free to register on our forums at “mcalagaesia.com” to participate in the discussion.

          • Meher Shrishti

            That’s great news!!

  • red1995j

    Were you inspired by the Game of Thrones custom Minecraft world of Westeros, or is it purely coincidental?

    • MCAlagaesia

      Back when we first started working on Alagaesia in Minecraft in 2012, we had no idea of the existence of Westeroscraft. Now, however, you could say that it does provide some inspiration. They’re a very talented team 🙂

  • Justine Moore

    Are you still looking for more builders?

    • We welcome everyone to join us! The server IP is as follows: mcabuild.mcpro.co

      There, you can build on our plots, and we will rate the plot through a point system. With 25 points, you are given the builder rank and access to our map building. 🙂

      Hope to see you soon!

      Chingom, Architect for MCA

  • Promethean_Legacy

    Could this be a Minecraft Server possibly??? That would be cool. I would invite all my friends to play and we would play all day… If I had friends…

    • MCAlagaesia

      Yes, when complete, the map will be hosted on a server for you to explore. Our developer team is busy creating new features for the server, including magic and dragon riding 🙂

  • Very happy to be among the 30 builders to work on this. As a builder, if any fans have a specific request of what you would like to see, I have no problem writing a list and working on some myself to give you all some previews and sneak peaks.

  • Emily Pettingill

    Is this just the PC version? Or will it go to the Xbox?

    • MCAlagaesia

      Due to the limitations of the console and pocket edition versions of the game (Namely fulley-fledged servers, modifications and plugins and user-created texturepacks), a fully playable MCAlagaesia would be impossible in any version but PC. At the current time, we don’t have any plans to release the map itself for download, not even for PC.

      Don’t worry though, we’ll keep up-to-date with new developments with these versions, and consider creating an Xbox, PS4 or Pocket Edition MCAlagaesia if we can.

      • Flynn Blankenship

        Now I see the size, this is going to be a BIG project for us heh heh…

      • Emily Pettingill

        Yes! Thanks for at least considering it. Also, who’s making MCAlagaesia?

        • MCAlagaesia

          We have an official team of about 30, with the help of about 1000 players who’ve joined our public build server.

          • Emily Pettingill

            Awesome!

  • Grandmaster U. Yi

    Wait if this was a life-size scale model, the doorways would be averaging 4 blocks in height….

    • MCAlagaesia

      Would they? 4 blocks is 4 metres (1:1 scale). A standard door today is just over 2 metres tall, and were even shorter in medieval times for a few reasons, including the fact that good, solid, thick wood was expensive and that a smaller door would reduce the weak point in a building.

      Anyway, this talk is pointless. Unfortunately, MCAlagaesia is not true-to-life scale, as Minecraft has a height limit of 256 blocks.

  • Nolan Holley

    Keep up the hard work on this, friends! It’s great to see this effort coming to life. There are MANY fans who appreciate these kinds of projects!

  • MCAlagaesia

    Thanks for the article, Mike!

  • Thais Costalonga Gavinelli

    OMG <3 Is there any chance that once the map is completely done they will make it available for us, Inheritance lovers and Minecraft players? <3 I can't wait to explore this map by myself while playing it *—-* <3

    • MCAlagaesia

      We will most certainly be hosting it on a server for you to freely explore, and we may release chunks of the map as adventure maps, following the story line of the Inheritance Cycle, however we won’t “officially” confirm that yet 🙂

      • Thais Costalonga Gavinelli

        OMG *—* can`t wait, this work of yours looks awesome already, I went to your forum and saw the MMO Server, it looks so pretty *-* I’ll be watching your progress and wait anxiously until the release *-* <3 Good luck and great job guys 😀

  • Noah M

    I’ve been following MCAlagaesia for a while now and their progress has been amazing. Personally however, I believe the Beors should be taller and spikier

    • I think Minecraft has a sky height limit they may not be able to get around.

      • Noah M

        it doe does but ussually in big projects like this they either use a mod to increase that limit, or lower the floor (Ground) level so as to add bigger structures

        • That might be something they’re doing with the next (bigger) map. I can ask them ahead of our next article!

          • Noah M

            Cool. I’d like to think I’m a professional minecrafter so if you want I can think of a bunch of questions in relation to the project that you can ask

          • MCAlagaesia

            A professional Minecrafter!? Feel free to join our public build server. Who knows, we might invite you to the team! 🙂

          • Noah M

            😀

        • MCAlagaesia

          Using mods is something we’d prefer to avoid, as we want everyone to be able to join without any change to the minecraft client (installing mods can often be difficult and time consuming for new players or those with no modding experience).

          • Noah M

            TRUTH. (And don’t I know it) But I’m still curious, did you would paint the entire map and custom build the structures or did you have to edit a pre-rendered world in order to make room for it?

          • MCAlagaesia

            We’re painting and building the entire map by hand. Nothing has been pre-generated 🙂

  • Geezus

    Meh. Already it looks like absolutely nothing unique. The creators just spawned a generic village and called it Carvahall, spawned some trees that aren’t even elvish and think we’ll buy it for Du Weldenvarden. And for the icing on the cake they built two colossal buildings that have absolutely no meaning to the Alagesia. Every minecraft builder could do as much.
    Before you start saying that I’m a despicable dick, just understand what I’m saying. If you’re posting news about Minecraft Alagesia world – then have something to show that makes sense. Yes, these buildings are great, but every minecrafter has built something like that and these just don’t create any Alagesian atmosphere. Will be waiting for something that suits Alagaesia. Peace.

    • This is an early preview and as such, some of the previews aren’t the best look at Alagaesia. However, saying their buildings were “spawned” is wholly inaccurate. Each was custom-built for the world. We have very few descriptions of individual buildings from the books, so it’s a bit odd to criticize them for taking creative liberty in developing the buildings for the towns.

      When criticizing, I think it’s best to offer suggestions on how to improve it. What would you have done differently?

      • Geezus

        Sorry for misusing the word “spawned”. What I meant is that all the houses look the same. And for constructive ideas – I would’ve used more different resources and different styles for each house while building the villages. Because now it looks like a soviet-era eastern Europe city with same stamped houses.

        • MCAlagaesia

          So, using different styles and materials for each building in a village? In a village, most houses would be built out of the same materials, unlike modern day suburbs. They would have made use of the local resources and would be built to be practical. With these constrictions, any house within a single village would be pretty much the same as the next.

          • Geezus

            So you’re saying that every forest has only one type of trees growing there?

          • MCAlagaesia

            No, and that’s why we have multiple types of trees in our forests! 🙂

            What I am saying is that there are not multiple types of houses in a single village. I didn’t even mention forests in my previous comment.

          • Geezus

            You said that all the houses would be built of the same material (same wood in this context), which means that there is only one type of wood growing in the forest near the village.

          • MCAlagaesia

            Why are we still talking about forests?

            Different types of wood shouldn’t drastically change the style of a building. The only thing an abundance of wood (or any other material) dictates is that the building should be primarily built out of wood (or, of course, the other material). The major point we made was that houses in any one town would be built with practicality in mind, by people who had similar education and views for the town. Structures built after this first wave would have been built in the same style, as this one style is what the townsfolk know how to build.

            Other factors can limit material choices – A forest may be home to many species of trees, however not all would be fit for use as a building material. The townsfolk would choose the best type of wood that would last as long as possible. After all, you wouldn’t want to go to all the effort of building a house only to have it decay and fall into ruin after a few years.

            While we create towns containing buildings of the same style, it doesn’t mean every town and city in MCAlagaesia is exactly the same. In the gallery with the article, there are at least five distinctively different styles depicted, six if you count the spawn.

    • morryatay

      you should really back up your argument with some facts
      all the buildings are unique and hand made, – we remove the majority of tutorial copiers on our trial build server.
      the majority of the trees in the map are hand made(i have made most of them.), the one’s in du weldenvarden’s i cannot prove provenance for. the large buildings, i do not really know about.

      however, you cannot unjustly dismiss other peoples work on a pure notion of jealousy, you must back it up with proof.

      also the trees don’t look elvish… the trees in du weldenvarden are actually just large pines( says so in the book). so unless you want to keep criticizing, why don’t you join us and put in some effort rather than rip on a bunch of peoples work, just because they had an idea and ran with it, whilst you were to lazy and jealous.

      • Geezus

        I’ve built several times more than this in survival mode, and I should be jealous? Heh. Seeing how much credit you think you deserve for this shows that you’re probably new in MC.
        Anyway, I apologize for my mistake about Du Weldenvarden.

    • MCAlagaesia

      “Already it looks like absolutely nothing unique.”

      Well, I don’t see how we can go backwards! 🙂
      I believe we can end up with something everyone is happy with.

    • Flynn Blankenship

      We built everything by hand i can assure you that as i am apart of there Build-Team and watched carvahall and spawn be made (Spawn was actually made by me) And the trees are also custom all towns and everything we are making custom 🙂

  • Alice

    That is a very good idea, I wish the builders luck! A project of that scale will take a long time, but by the looks of it so far it will be very worth it.

  • Jonix

    2 years ago I and some other guys were working on a huge Alagesia mod for Skyrim. I had almost modelled Saphira and other dragons, one guy had completed several evels houses. It was amazing. Unfortunately the project failed since it was too big compared to our possibilities. Good luck guys with minecraft

    • Noah M

      YOU WERE APART OF THAT GROUP!?!?! DUDE I was wondering what happened to you guys.

    • Wow, that would have been really cool to see! Do you have any old screenshots or videos from the project?

  • Maria

    This is gonna be AWESOME!!!!!! My two favourite things combined together! Am i dreaming?!

    • UnRandomEst

      No, nobody could dream of something this awesome.

  • Luke Jolly

    Just a comment, it would be nice if there were notes on each picture telling where exactly it is.

    • The title of the location shows at the bottom left of the images when you view them in the image viewer. Some of the locations are still unassigned by the project creators, but we titled the ones we know the location of. Are you not seeing them there? If not, I can look into why that may be.

      • Luke Jolly

        Thank you for the response 🙂

    • MCAlagaesia

      Adding on to what Mike said, we knew the current map wouldn’t be the final one, so the team often build towns and cities wherever we find good terrain, meaning most of these towns are nameless and most certainly not in their final location.

      For those that are yet unnamed, we’d love fans of the Inheritance Cycle to suggest towns in which these structures could be used, based on how they imagine the world.

      • Flynn Blankenship

        Ey ey.. Flam is the lake town Flam. xD